Game-Ready Asset I made for one of my classes. The goal was to model and texture an object of our choice and implement it in Unreal Engine 5. I went a little further and set up a small scene in the background to get some renders. I also learned how to assign a light source and particle emitter to my lantern in Unreal. All of the other assets in the scene are Quixel megascans and/or from the Unreal marketplace. Idea for the lantern was inspired by a work done by artstation.com/markranson3d