Alec Wood
Alec Wood
Hard-Surface/Environment Artist | OnceLost Games
Maumee, United States

Summary

Hard-surface/Environment artist passionate about bringing concepts to life through video games, film, and beyond. Over the past five years I have worked on many projects for various industries, and have gained valuable skills and experience along the way. Nothing is more rewarding to me than seeing my art play a role in whatever project I am contributing to, so I look forward to contributing to yours.

I am thoroughly acquainted with programs such as Maya, ZBrush, the Substance Suite, and Unreal Engine. I also have nearly a decade of experience in Adobe Creative Cloud programs such as Photoshop, Premiere Pro, and After Effects.

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Skills

Environment DesignRendering3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingTexturingPhotographyPhoto-manipulationVideo EditingPBR TexturingPhysically Based RenderingVideo Production

Software proficiency

Fusion 360
Fusion 360
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Blender
Blender
Substance 3D Sampler
Substance 3D Sampler
SpeedTree
SpeedTree
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Unity
Unity
Premiere
Premiere
Lightroom
Lightroom
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects

Productions

    • Video Game
      The Wayward Realms (Early Access)
    • Year
      2025
    • Role
      Hard-Surface/Environment Artist
    • Company
      OnceLost Games

Experience

  • Hard-Surface/Environment Artist at OnceLost Games
    June 2023 - Present

    Recruited for the development of the studio's upcoming RPG “The Wayward Realms.” Under the direction of two lead developers from the team behind The Elder Scrolls Arena and Daggerfall, I had the opportunity to work on the following:

    -Modeled, textured, and implemented hard-surface assets that matched the concept art and the overall art direction for the game. This included things such as weapons, ships, environmental props, and modular architecture kits.

    -Made procedural materials in Substance Designer.

    -Created in-game environments as well as one-off scenes for promotional materials.

    -Composed and captured screenshots and video sequences of in-engine environments that I had made, as well as pre-existing ones. These were used on our Steam page, in our gameplay trailer, and on our Kickstarter campaign which subsequently raised over $800,000.

  • 3D Artist at Freelance
    January 2023 - Present

    I began taking on 3D freelance work leading up to my college graduation in order to gain work experience and further develop my skills. I have been fortunate to work on many projects for various industries and have continued to take on projects periodically over the last two years. Some notable projects I have completed include:

    -Created numerous procedural materials for a landscaping company’s three.js web application.

    -Modeled 3D printable logo badges that a tech company could attach to their prototype.

    -Sculpted custom zipper pull tabs for a fashion designer and rendered images for him to use in his pitch deck.

    -Modeled and textured multiple hard-surface assets for an indie game dev’s unannounced next project.