Hard-surface/Environment artist passionate about bringing concepts to life through video games, film, and beyond. Over the past five years I have worked on many projects for various industries, and have gained valuable skills and experience along the way. Nothing is more rewarding to me than seeing my art play a role in whatever project I am contributing to, so I look forward to contributing to yours.
I am thoroughly acquainted with programs such as Maya, ZBrush, the Substance Suite, and Unreal Engine. I also have nearly a decade of experience in Adobe Creative Cloud programs such as Photoshop, Premiere Pro, and After Effects.
Recruited for the development of the studio's upcoming RPG “The Wayward Realms.” Under the direction of two lead developers from the team behind The Elder Scrolls Arena and Daggerfall, I had the opportunity to work on the following:
-Modeled, textured, and implemented hard-surface assets that matched the concept art and the overall art direction for the game. This included things such as weapons, ships, environmental props, and modular architecture kits.
-Made procedural materials in Substance Designer.
-Created in-game environments as well as one-off scenes for promotional materials.
-Composed and captured screenshots and video sequences of in-engine environments that I had made, as well as pre-existing ones. These were used on our Steam page, in our gameplay trailer, and on our Kickstarter campaign which subsequently raised over $800,000.
I began taking on 3D freelance work leading up to my college graduation in order to gain work experience and further develop my skills. I have been fortunate to work on many projects for various industries and have continued to take on projects periodically over the last two years. Some notable projects I have completed include:
-Created numerous procedural materials for a landscaping company’s three.js web application.
-Modeled 3D printable logo badges that a tech company could attach to their prototype.
-Sculpted custom zipper pull tabs for a fashion designer and rendered images for him to use in his pitch deck.
-Modeled and textured multiple hard-surface assets for an indie game dev’s unannounced next project.