Two trim sheets that I created for a project I'm working on. My goal was two use two separate workflows when creating these materials in order to learn some different ways of creating trim sheets. The first workflow involved modeling the designs in Maya, then sculpting details on the mesh in Zbrush. The second workflow started in Photoshop, where I found some images of designs I liked online, and edited them in photoshop to make a quick height map. I then brought those height maps into Zbrush to displace a mesh, and sculpt in detail from there. Both of these workflows ended in Substance designer where I baked down height maps to serve as a base for my trim materials.